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Tails Flight To The Future
Enemies:
The basic enemy known as the scooter bug just rolls back and fourth pointlessly trying to kill Tails. These can easily be defeated with a jump or spindash.

The harder enemy is the shooter bug who shoots long and short lasers at you. He also is killed with a jump or spin dash.
Checkpoints:
A checkpoint saves your progress during gameplay so if you die (in the same act) You will reset at the checkpoint you last touched.
Bouncers:
Bouncers in this game put you a two different heights in the air. The red ones go a little bit higher than a regular jump and the blue ones launch you very high.
Time Travel?
Yes it's true you can time travel in this game but only to the future! The future signs also act as a checkpoint (seen above).
Wall Breaking:
Some certian walls can be broken by spin dashing or a very powerful jump. Spin dashing is recommended except for some walls which are behind bouncers and stuff.
Goal:
The goal is a time stone or a signpost with A picture of Tails on it. Touch the goal in act one to go to the next act. When you touch the goal in act two you either are done the package or you will go to a boss act.
WARNING:
If you die in acts 2 or 3 the Time period will screw up and you won't lose a life. But, it will duplacate you so it's harder, and yes the double can kill you!
Download Packages
Zone one - Green slope
Zone 2- Mirical Garden